Testing of the sec epic raid of the “Battle for Azeroth”, during which players can take part in the seizure or defense of the ancient capital of the trolls, continues. The guardians of the city cut many attempts to assassinate the ancient great king Rastakhan. However, now the undermined forces of the Alliance are desperately gathering all their strength once again to make a decisive blow in order to break the connection between the Horde and the Zandalari Empire forever. The Horde will not give up so easily and will fight for potential allies to the last drop of blood…
The Dazar’alor raid will offer you to overcome TWELVE unique powerful bosses, some of which you have already met before, and some will be seen for the first time. 6 bosses are common, 3 for both factions (quite the same, differ only in names, names of skills and the place where we will fight with them), 3 – representatives of the story line of the Horde faction and 3 – Alliance factions. After the heroes finish their factional plot to the end (defeat 6 bosses), they will also be able to try to crush the common and plot bosses of the enemy faction during flashbacks, restoring the full picture of events. As part of a flashback, your hero will transform into one on another fraction! The transformation won’t be just cosmetical: your race, look, abilities and skills will also change. Transformations will occur by analogy with the mechanics presented in PvP Mercenary Mode. Thus, you will experience “an enemy skin” for a while.
The structure of this raid is linear (unlike Uldir), does not imply variability, and is designed for the orderly passage of all bosses to the final, Lady Jaina Proudmoore, with whom the Horde will have to fight on the opened seas during the retreat of the forces of the Alliance. The first 3 bosses have their own specifics for each faction. In addition, each faction will receive its own friendly NPC, which will play a special role in the passage of the raid.
Please note that the information below is based on data obtained during raid testing. Therefore, it isn’t final and can be changed. However, it will give you an idea of what to expect from the raid and the general features of the bosses you will encounter.Some bosses (for example, King Grong and Grong the Revenant, as well as Grimfang and Firecaller and Flamefist and the Illuminated) have similar or even identical skills.
The Alliance begins a siege from the port of the Capital, with the countless Alliance troops led by Lady Jaina Proudmoore, an also her closest allies, Genn Greymane and Master Mathias Shaw. They invented a deceptive maneuver that made a maneuver to make the Horde forces think that the army was going to attack Nazimir.
1. CHAMPION OF THE LIGHT: RA’WANI KANAE
Ra’wani and the troops under her leadership will be the first to try to repel the onslaught of the forces of the Alliance and take a hit. They are ready to part with their lives, protecting the city, and work harmoniously, healing each other.
The fight takes place in 2 phases, which are determined by the currently used seals (Seal of Reckoning / Seal of Retribution). During the first phase adds have to be be killed; during the sec phase, adds are unavailable for attacks without imposing effects on the boss himself.
2. GRONG THE REVENANTWishing nothing in his life but to serve the Alliance valiantly and faithfully, Grong was resurrected and turned against his allies by force. Now the only way to get rid of the painful, humiliating surrogate life is the true final death.The battle takes place in one phase. In the incarnation against the Alliance, the boss has the same combo as in the battle against the Horde in King Grong form.
Bestial/Necrotic Combo = Bestial Smash (large amount of Physical damage + debuff) + Rending Bite (Physical DoT for 12 sec): deals damage every sec for 12 sec.
Ferocious Roar: Physical damage to all enemies within an 80-yard + Fear on any target not standing near an ally for 5 sec.
3. GRIMFANG AND FIRECALLER
Despite the apparent dissimilarity, these two get along perfectly well and understand each other clearly, therefore they are powerful rivals capable of causing tremendous damage. The tandem consists of a mix of a Windwalker and Mistweaver Monk (Grimfang) and Fire Mage (Firecaller). Bosses will attack you individually, as well as combine their skills to inflict more deadly attacks.
4. TREASURE GUARDIAN
The great golden Pyramid, the treasury of King Dazar, was enchanted in such a way as to be able to protect itself: it rises against everyone except its only Master. Anyone who was brash enough to dare to encroach on the king’s treasures was killed, so dashing robbers moderated their ardor and put up with the inaccessibility of the desired prey. This fight promises to be one of the most interesting throughout the raid, it takes place in a split-gauntlet event format, during which the heroes also have to fight with mini-bosses. After you succeed in defeating them, you will be taken to a huge hall where you will call up one of The Zandalari Crown Jewels prior to the Main Boss, the Treasure Guardian.The Zandalari Crown Jewels set consists of several types of gems, each of which will impose a debuff on a player with a certain role, depending on what kind of gem you choose (tank / healer / DPS).The fight with the Main Boss takes place in 2 phases. During the first phase, you must stay alive and not fall into different traps (Flame Jet, Ruby Beam, Pulse-Quickening Toxin, Time Bomb) during a battle with two more mini-bosses. After that, the Main Boss finally wakes up (this can happen even before you deal with 2 additional guards, in this case, the Main Boss will deal x2 damage while at least one of the mini-bosses is alive).
5. CONCLAVE OF THE CHOSEN
(Every aspect have these abilities)
6. KING RASTAKHAN
PHASE 1: ZANDALARI HONOR GUARD (+3 adds)
KING RASTAKHAN SKILLS:
PHASE 2: BWONSAMDI’S PACT (probably no adds)
Bwonsamdi joins the Rastakhan.
PHASE 3: ENTER THE DEATH REALM (+adds)
Horde forces rushed there, and the city was vulnerable… Despite the huge army that Jaina led to the walls of the ancient capital, the Alliance wants to prevent the casualties among the civilians. Too late to see the fraud, he Horde forces quickly returns after the Alliance has completed a successful deception maneuver in Nazimir.
1. CHAMPION OF THE LIGHT: FRIDA IRONBELLOWS
The first onslaught that heroes of the Horde will have to repel are the squads under the leadership of the true believer in the power of light Frida Ironbellows. Her combat skills and talents of the commander make the combat units under her leadership incredibly effective.The fight takes place in 2 phases, which are determined by the currently used seals (Seal of Reckoning / Seal of Retribution). During the first phase adds have to be be killed; during the sec phase, adds are unavailable for attacks without imposing effects on the boss himself.
2. KING GRONG
The once wise and glorious ruler, King Grong has turned himself into a gigantic violent super-weapon, a monster, living only to serve and fight for the glory of the Alliance. His once bright mind has now faded, and he is only carrying out his program embedded in him. However, his power is great, so he is a dangerous enemy.The battle takes place during one phase. In the incarnation against the Horde, the boss has the same combo as in the battle against the Alliance.
Bestial/Necrotic Combo = Bestial Smash (large amount of Physical damage + debuff) + Rending Bite (Physical DoT for 12 sec): deals damage every sec for 12 sec
3. FLAMEFIST AND THE ILLUMINATED
The tandem consists of a mix of a Windwalker and Mistweaver Monk (Illuminated) and a Fire Mage (Flamefist). Bosses will attack you individually, as well as combine their skills to inflict more deadly attacks.
4. HIGH TINKER MEKKATORQUE
Gelbin Mekkatorque, King of Gnomes, a brilliant inventor and engineer, the main creator of the devices that greatly helped the Alliance during the attack on the city. He is dressed in the strongest armor, as well as armed with the most modern powerful deadly artillery, a masterpiece of gnome engineering. True battle robot!
The fight takes place in 2 phases. To a health level of 40%, Mekkatorque will fight alone, but after that he will summon adds. So far, very little information is known about the features of this character, however, due to its uniqueness and high significance, it can be assumed that information about it will still be updated in the future.
Defense Protocol Abilities: after reaches 40% HP, deploys Shield Generators (damage reduced by 99%). After destroyed, launches Repair Protocol (Generator healed up to 100% HP; interrupted if all generators destroyed)
5. STORMWALL BLOCKADE
The two priests of Tide, Brother Joseph and Sister Katherine, the proud descendants of the Kul Tiras, have a special relationship with the ocean and the waves. They are able to call upon the forces of the sea to help the Alliance, and are ready to part with their own lives for the sake of a good cause and the protection of allies without hesitation. They are perfectly able to control the power of the sea and storms with the help of ancient mighty rituals and secret knowledge.The battle takes place in two phases. During the first phase, you will fight with two priests of the sea who are on two different ships, while the third boss will attack from the sea. The members of your squad will have to split into 2 teams and kill both bosses at the same time, otherwise they will heal and resurrect each other. During the first phase, the bosses will try to damage the squad and help the Main Boss, Laminaria, accumulate the maximum level of energy in order to instantly sweep away all the players with Catastrophic Tides, so you must deal with the priests before the goal is reached, otherwise the whole squad will die. During the sec phase, you will get off the ships and will fight directly against Laminaria, which will bring all its power upon you and try to re-accumulate energy in order to plunge you into the dark depths of the ocean with a monstrous blow.
PHASE 1: STORM THE SHIPS
Translocation Pedestal will allow you to teleport between two ships (on Heroic >= difficulty, bosses can also switch ships casting Translocate.
PHASE 2: LAMINARIA
If reaches 100% Energy, casts Catastrophic Tides, which kills all members of the squad.
6. JAINA PROUDMOORE
It is difficult to imagine the hero of the Horde that would not dream to destroy the daughter of the sea. After the Alliance fleet, together with the army, having received a fitting rebuff from the defenders of the ancient capital, flees to the sea, Lady Jaina Proudmoore, with the support of several ships from the Kul Tiras fleet, stays behind to slow the pursuers and give the allies a chance to escape. Heavy thunderclouds gather in the sky, and the Storm is nearing. Jaina lures the Horde deep into the Great Sea, hoping that it will give her strength and help in the battle. Jaina is the last boss that the Horde forces have to deal with. It will be a long, exhausting, hard fight. Remember that this enemy is incredibly powerful. Right now you have the chance to deal with Jaina Proudmoore once and for all.The fight takes place in 3 phases (with two intermissions after the first and the sec phase), during each of which Jaina Proudmoore will use special skills. During the battle, players will be required to evade multiple attacks, despite the slowing down effects that will be permanently imposed on them. Avoiding attacks is the only effective way to survive, since attacks are truly deadly.
(Used throughout the entire battle)
PHASE ONE: “BURNING SEAS”
INTERMISSION: “HOWLING WINDS”
(Has 2 casts)
INTERMISSION: “FLASH FREEZE”
NO INFORMATION YET
PHASE THREE: “DAUGHTER OF THE SEA”
(All skills used in Phase 2 remain)