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OVERVIEW OF THE FIRST PART OF THE SIEGE OF BATTLE OF DAZAR’ALOR BOOST RAID IN BFA

The developers said that, perhaps, in addition to 10 new dungeons and raid Uldir, which were presented in the new, seventh large-scale addition to the Warcraft universe, “Battle for Azeroth”, we will see other dungeons. And finally, one of them became available for testing. Players will be able to participate in the BATTLE OF DAZAR’ALOR, the troll capital of the Zandalar continent, which means that we will be able to meet new opponents and look into the uncharted corners of this ancient city. Currently, there are several raid zones and new bosses available. Below, we will tell you in detail about everything that is known about the BATTLE OF DAZAR’ALOR raid at the moment.


WHAT IS WAITING FOR US IN THE ANCIENT TROLL CAPITAL?

The raid will offer you to fight with the TWELVE powerful bosses, some of which we have already met before, and some will see for the first time. 6 bosses are common, 3 for both factions (quite the same, differ only in names, names of skills and the place where we will fight with them), 3 – representatives of the story line of the Horde faction and 3 – Alliance factions. After the heroes finish their factional plot to the end (defeat 6 bosses), they will also be able to try to crush the common and plot bosses of the enemy faction, meeting them in flashbacks.

The order of passing bosses is quite intricate and built so that, moving deeper into the raid, players would learn the history of the Alliance invasion and the Horde’s attempts to defend the ancient capital, and how the Horde pursued the enemy by sea… throughout the passage of the dungeon. Representatives of enemy factions will collide with each other.

The story is quite confusing: the developers have done everything to make the raid as interesting as possible. For example, one of the plot bosses will first be crushed by the Horde faction, and the Alliance faction will meet him already resurrected, in the guise of the undead…

The exact order of the bosses so far remains a mystery, as well as information about some of them. Take a closer look at those who are already available for passage.


RAID STARTING

The warring fractions, of course, fall into the dungeon in different ways, because the Alliance is the invaders, and the Horde will try its best to defend the city.

The Alliance begins a siege from the port of the Capital, with the countless Alliance troops led by Lady Jaina Proudmoore, an also her closest allies, Genn Greymane and Master Mathias Shaw. They invented a deceptive maneuver that made a maneuver to make the Horde forces think that the army was going to attack Nazimir. Horde forces rushed there, and the city was vulnerable… Despite the huge army that Jaina led to the walls of the ancient capital, the Alliance wants to prevent the casualties among the civilians. Too late to see the fraud, he Horde forces quickly returns after the Alliance has completed a successful deception maneuver in Nazimir. Here the Horde will meet with the resistance of the Allied race of the Alliance Dark Iron Dwarfs.


BOSSES OF THE NEW BFA DUNGEON

Let’s start the review with common bosses, there are six of them in total. Let’s talk about the Horde bosses who will have to be overcome at the very beginning. About the first boss nothing is known except the name: Flamefist. The second boss is King Grong. Heroes of the Horde will meet him after they overcome the ambush of the Dark Iron Dwarfs and destroy the wrecked Alliance tank near the base of the pyramid. After that, King Mekkatorque will call on King Grong. The third initial Horde boss, Frida Ironbellows, is also unknown. Let’s wait…

The details about the first two bosses with which the Alliance has to fight are also unknown so far; only their names – Ra’wani Kanae and Grimfang and Firecaller. The third boss will be Grong the Revenant – defeated by the Horde near the pyramid and resurrected by someone in the form of the undead. Who could do this? Could it be that the Loa of Death put his dirty, bony hand to it?

After the factions defeated the first three bosses, which are not particularly different from each other, the factions will have to fight three plot bosses. Many of them are already familiar to you, and you have probably dreamed of killing them and forgetting them more than once. Will it be done now and forever?

Let’s say right away that nothing is known about the Horde story bosses except their names: High Tinker Mekkatorque, Sea Blockade and, of course, Jaina Proudmoore, hated by the whole faction. Will you finally nail this infection? The battle with them will take place already when the Alliance tries to flee, in the capital’s port. But information about the plot bosses of the Alliance is already available. So, the first story boss – Treasure Guardian. Probably, the Alliance will have to fight with him first, and the Horde heroes will know about it only at the very end of the raid, during the caught transforming “flashbacks”. Going to the top of the Pyramid, the warriors will find a hidden passage, blowing deep into its depths.
Having gone down, you will find out tremendously beautiful treasury keeping piles of gold. But, of course, deep in the Treasury the Guardian is dozing, who will do everything so that you do not leave this place alive. If you succeed in defeating him, you will see that the treasury continues to go deeper and deeper, dragging you along. Here you will meet six members of Loa Council: Akunda, Kimbul, Bwomsamdi, Krag’wa, Paku, Gonk. All of them you could have met earlier. It will be a hard battle, so get ready to show everything you are capable of!
If luck has smiled on you, and the Loa Council has fallen, a new Door will open before the heroes, leading to the very heart of the Great Pyramid. Here you will see the throne of King Rastakhan. It is here that the final, main battle of the Alliance will take place, which, perhaps, will turn the tide of the whole Siege…

Each new raid is a gift for players, an opportunity to express themselves and the development of our beloved game universe. This is where the story will be decided. Be the center of events, witness the fate of Warcraft and, of course, try to influence it! Fight to the last drop of blood and believe that one day the scale will swing, and the age-old balance will be broken…


BOSSES OF BATTLE OF DAZARALOR RAID :

In order to defeat the Bosses of the Battle of Dazar’alor raid, you will need a high speed of reaction, the ability to correctly analyze the situation and apply the appropriate tactics, know your strengths and weaknesses and show outstanding gaming performance. You will also need a strong cohesive team and… Be lucky!

1. CHAMPION OF THE LIGHT

Under the leadership of the warrior, hardened by multiple battles, strong Frida Ironbellows, this part of the Alliance forces will be the first to face the Horde forces that are hastily returning to the city after the Alliance makes a vile deceptive maneuver to lure the army from the Сapital.

MECHANICS:

Frida imposes various reinforcing Seals on herself, which increase the power of her attacks. When her energy indicator reaches 100%, she reveals the power of Seals and strengthens her allies with their help. The commander and her soldiers will try to surround you using Wave of Light and Consecration. Frida has allied crusaders who not only help her soldiers in carrying out attacks, but also heal wounded soldiers.

2. GRONG, THE JUNGLE LORD

Once, Grong was wise and strong, but his desire to serve the Alliance was so strong that it lost its adequacy: he voluntarily allowed himself to be transformed into a living biohazard machine, within which his mind had faded away, and now he is driven by just one instinct: to destroy the Alliance’s enemies!

MECHANICS:

As soon as the Boss reaches an energy level of 100%, or if he is hurt with Discharge Apetagonizer Core, he attacks enemies with Tantrum.

3. JADEFIRE MASTERS

LooKing at the well-coordinated work of Manceroy and Mestrah, it is hard to believe that these two started joint training sessions not so long ago: they understand each other perfectly and are able to effectively cooperate their forces for maximum effectiveness of attacks and defense. They are very devoted to the Alliance and will stop at nothing when it comes to crushing and killing the Horde warriors.

MECHANICS:

The main feature of these Bosses is the ability to combine their skills, which not only complicates the task of breaKing through their defense, but also makes their attacks several times more deadly.

4. OPULENCE

Wanting to protect his magnificent treasure Pyramid from the invasion of uninvited guests, King Dazar granted it with the ability to stand up for itself, attacKing anyone who tries to penetrate its depths. Many reckless thieves fell victim to the Pyramid, unable to get out of the trap. After that, no one else dared to try to get inside and solve the secret of the ancient golden treasury…

MECHANICS:

The only way to survive in this battle is to divide the squad into two flank, each of which will make its way through the halls independently of each other. As each flank clears its way, it is necessary to collect special Crown Jewels

that will help the heroes confront the disparate strength of the Guardians of the Pyramid that will do everything to keep you away.

5. CONCLAVE OF THE CHOSEN

If you manage to destroy the guards who try to stop you at the cost of their own lives, you will continue your journey inside the tomb, where you will soon meet the ancient Conclave, which includes the six most respected and great loa of Zandalari Empire. Each of them is strong in its own way and has its own distinctive features. In addition, loa has personal bodyguards who will faithfully protect their masters from troublemakers.

MECHANICS:

These Bosses will attack you in pairs. To begin, your squad will have to deal with two Aspects, which will attack you as soon as you enter the hall where the Conclave is located. The rest of the Loa will be watching your fight without interfering for now. As soon as one of the pair is defeated, the next opponent enters into battle, and thus until you defeat everyone from the Conclave.

6. KING RASTAKHAN

If you managed to survive a brutal fight with Conclave of The Chosen, you will fall to the very heart of the treasury. Here rests the ancient great ruler of the Empire, King Rastakhan. Once, when his patron fell, he turned to a new defender, a sly and dark Bwonsamdi, the loa of death. He made a terrible deal with him. After that, he managed to crush his enemies, but no one knows what it cost him…

MECHANICS:

The fight with this Boss takes place in several phases, during which we become witnesses to the real drama. First, the King will fight with the squad with the help of his bodyguards. When they fall, he will call on his dark powerful patron, Bwonsamdi, and they will try to crush your party together. When HP of King Rastakhan drops to 60%, Bwonsamdi will transfer some of the Death Energy to him to restore his health. After the transfer is completed, Bwonsamdi teleports to the world of the dead, dragging down half the troop behind him. So he will fight this part, the PC in the world of the living King fights with the remaining heroes. As soon as you manage to lower the HP Bwonsamdi level to 50%, he will leave Rastakhan. The team will reunite in the world of the living to finish off the King, who was left alone, treacherously abandoned by his patron.

7. HIGH TINKER MEKKATORQUE

The cleverest, promising and outstanding inventor and engineer of the Alliance, the gnome Gelbin Mekkatorque, who built many progressive tools for the army and, in particular, for the siege of the ancient Capital, will selflessly fight the heroes of the Horde, dressed in high-tech armor. Punchinch this armor won’t be easy…

MECHANICS:

In battle with the heroes of the Horde, Gelbin Mekkatorque will use the latest weapons technology. His armor is not only poorly attackable, but also capable of repairing itself. Also, the gnome will have helpers whom he will defend with the help of Gnomish Force Shield. To capture and neutralize bots, use the World Enlarger.

8. STORMWALL BLOCKADE

Two dedicated, devoutly religious ministers of the Sea cult, Brother Joseph and Sister Katherine, dedicated their lives to serving the Gods of the Sea. For many years they studied ancient rituals. Sea Gods, pleased with their devotion, favor them, and therefore are standing on the side of these priests. They are able to command the

crushing force of the waves and the Sea wind. Both Bosses are true patriots and will make every effort to win the battle against the Horde vile forces for the glory of Kul Tiras!

MECHANICS:

After the Alliance forces fled the Sea, two ships with Brother Joseph and Sister Katherine remained to detain the pursuers and allow their allies to escape successfully and save their lives. These priests will not only inflict powerful attacks, but will also summon a huge elemental from the depths of the Sea, Laminaria, which can flood the entire ancient Capital! You must dodge the attacks of this creature, as the only blow will lead to the death of your whole team. Brother Joseph and Sister Katherine can resurrect each other, so you need to plan your battle to kill them at the same time.

9. LADY JAINA PROUDMOORE

Brave Jaina Proudmoore, one of the greatest magicians who ever lived, made the brave decision to slow down her pursuers to allow her army to escape to the friendly maritime expanses. The heiress of the Kul Tiras, the Daughter of the Sea, the leader of the Alliance, she fearlessly faces the hated Horde and is ready to sacrifice her life for her people. Jaina is the most difficult Boss of the entire raid, so you have to make every effort to crush her. In addition to Jaina, you will have to deal with her allies and minions, including the family ship of Proudmoores and the powerful Ice Elementals. Remember that you are at Sea, and it is definitely not on your side. Danger can be everywhere, so do not allow yourself to relax even for a second. Even a small mistake can cost you much.

MECHANICS:

The battle with Jaina takes place in three stages. During stage 1, Jaina will call in a crowd of Kul Tiran Corsairs to bombard your squad. You’ll have to move quickly, so as not to be hurt by the explosion. Also, these minions will throw incinerated barrels of gunpowder at you, which must be thrown overboard before they explode. During the second phase, Jaina will use slowing spells that can practically deprive your unit of the ability to move. The slowdown effect becomes even more devastating during the last, third phase of the battle. Team members need to release their comrades who are in the grip of ice captivity, which can be enhanced with the Prismatic Images spell, before they are lethally overtaken by Shattering Lance.

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